Much like other languages a class tends to encapsulate some data and expose some methods for interacting with it.
class Monkey(var x: Int, var y: Int) {
def this() = this(0, 0) // Overloaded constructor.
println("Creating a monkey!") // Wut?
def move(xMovement: Int, yMovement: Int): Unit = {
x += xMovement
y += yMovement
}
}